Global EU Matchups
Matches are 1 week long, split into 2-hour time slices called Skirmishes. During a skirmish, worlds will earn War Score based on how many objectives are held, with War Score being used to determine the winner of each skirmish. When each 2-hour skirmish ends, the War Score is reset, but the actual state of the map and objectives remains unchanged.
Skirmishes award Victory Points based on placement (1st — 5 Victory Points, 2nd — 4 Victory Points, 3rd — 3 Victory Points). After 84 Skirmishes (one week with 12 skirmishes/day), Victory Points are used to determine first, second and third place.
Global Skirmishes
Current Skirmish
Servers | Current Warscore | Potential points | Camps | Tower | Keep | Castle | |
---|---|---|---|---|---|---|---|
Fissure of Woe + Fort Ranik [FR] Gunnar's Hold + Aurora Glade Ring of Fire + Kodash [DE] |
3424 2641 2001 |
|
+167 +122 +110 |
10 8 6 |
9 5 10 |
4 4 4 |
1 0 0 |
Blacktide + Abaddon's Mouth [DE] Ruins of Surmia + Vabbi Gandara + Piken Square |
2637 3148 4730 |
|
+119 +101 +147 |
8 6 10 |
10 9 5 |
4 3 5 |
0 1 0 |
Desolation Drakkar Lake [DE] + Miller's Sound [DE] Whiteside Ridge + Vizunah Square [FR] |
1363 1588 7018 |
|
+44 +50 +302 |
6 6 12 |
4 4 16 |
2 2 8 |
0 0 1 |
Seafarer's Rest + Arborstone [FR] Far Shiverpeaks + Dzagonur [DE] Elona Reach [DE] + Underworld |
2419 2953 3335 |
|
+113 +149 +142 |
9 10 5 |
8 7 9 |
3 4 5 |
0 1 0 |
Riverside [DE] Augury Rock [FR] + Jade Sea [FR] Baruch Bay [SP] |
3548 2858 574 |
|
+174 +170 +24 |
4 18 2 |
6 16 2 |
7 4 1 |
1 0 0 |