Global EU Matchups
Matches are 1 week long, split into 2-hour time slices called Skirmishes. During a skirmish, worlds will earn War Score based on how many objectives are held, with War Score being used to determine the winner of each skirmish. When each 2-hour skirmish ends, the War Score is reset, but the actual state of the map and objectives remains unchanged.
Skirmishes award Victory Points based on placement (1st — 5 Victory Points, 2nd — 4 Victory Points, 3rd — 3 Victory Points). After 84 Skirmishes (one week with 12 skirmishes/day), Victory Points are used to determine first, second and third place.
Global Skirmishes
Current Skirmish
Servers | Current Warscore | Potential points | Camps | Tower | Keep | Castle | |
---|---|---|---|---|---|---|---|
Desolation + Fissure of Woe Whiteside Ridge Fort Ranik [FR] + Vizunah Square [FR] |
2178 1697 1770 |
|
+212 +94 +137 |
17 0 7 |
10 6 8 |
6 2 4 |
0 1 0 |
Blacktide + Piken Square Elona Reach [DE] + Underworld Seafarer's Rest + Jade Sea [FR] |
1163 856 1236 |
|
+118 +101 +164 |
8 8 8 |
6 9 9 |
3 2 7 |
1 0 0 |
Augury Rock [FR] + Abaddon's Mouth [DE] Riverside [DE] + Miller's Sound [DE] Gandara + Arborstone [FR] |
2263 1230 1750 |
|
+156 +106 +118 |
7 8 9 |
11 7 6 |
6 2 4 |
1 0 0 |
Vabbi Far Shiverpeaks + Dzagonur [DE] Aurora Glade + Gunnar's Hold |
1546 1389 2290 |
|
+104 +93 +207 |
12 7 5 |
7 6 11 |
2 2 8 |
0 0 1 |
Drakkar Lake [DE] + Ruins of Surmia Baruch Bay [SP] Ring of Fire + Kodash [DE] |
7113 4190 5522 |
|
+149 +74 +126 |
7 7 10 |
10 4 10 |
6 2 4 |
0 0 1 |