Global EU Matchups
Matches are 1 week long, split into 2-hour time slices called Skirmishes. During a skirmish, worlds will earn War Score based on how many objectives are held, with War Score being used to determine the winner of each skirmish. When each 2-hour skirmish ends, the War Score is reset, but the actual state of the map and objectives remains unchanged.
Skirmishes award Victory Points based on placement (1st — 5 Victory Points, 2nd — 4 Victory Points, 3rd — 3 Victory Points). After 84 Skirmishes (one week with 12 skirmishes/day), Victory Points are used to determine first, second and third place.
Global Skirmishes
Current Skirmish
Servers | Current Warscore | Potential points | Camps | Tower | Keep | Castle | |
---|---|---|---|---|---|---|---|
Vabbi + Dzagonur [DE] Far Shiverpeaks + Elona Reach [DE] Gandara + Vizunah Square [FR] |
9 2 4 |
|
+158 +107 +107 |
13 5 6 |
11 6 7 |
4 3 5 |
1 0 0 |
Desolation + Augury Rock [FR] Piken Square + Baruch Bay [SP] Blacktide + Arborstone [FR] |
7 10 12 |
|
+120 +122 +109 |
7 9 8 |
8 10 6 |
4 4 4 |
0 0 1 |
Seafarer's Rest + Miller's Sound [DE] Fissure of Woe + Fort Ranik [FR] Whiteside Ridge + Abaddon's Mouth [DE] |
498 9387 978 |
|
+16 +403 +4 |
4 18 2 |
2 22 0 |
0 12 0 |
0 1 0 |
Ruins of Surmia + Drakkar Lake [DE] Aurora Glade Jade Sea [FR] |
1857 3376 3943 |
|
+91 +114 +167 |
13 3 8 |
5 11 8 |
5 2 5 |
0 1 0 |
Underworld + Riverside [DE] Ring of Fire + Kodash [DE] Gunnar's Hold |
3688 4048 2499 |
|
+158 +141 +124 |
9 9 6 |
9 7 8 |
5 3 4 |
1 0 0 |